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Post by whiskeyjackdm on May 15, 2006 11:20:39 GMT -4
Idea: How about some form of drugs? When you take it it randomly picks a spell to cast on you, including offensive spells. So for example you could get wounding wispers at a high level, Or a greater missile storm in the face... Did you ever find them, Listy? WhiskeyJack
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Post by Soon to be really old on May 15, 2006 11:29:37 GMT -4
A hair dressers to change the colour of your hair. An option on the palstic surgon to change skin colour.
[Whine] An Epic heavy crossbow. One that does a sensible amount of damage. Maybe a mighty 12. Unlimited +d6 electric ammo (I wonder if ammo types are stackable? D6 fire, cold and electric?), with extra ranged damage and keen... At the moment there's no real Epic heavy crossbow, apart from the Rail gun, which is a tad pants, due to the fact you've got to keep feeding ammo into it, and that gets Expensive very fast. [/whine]
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Post by Lord Surge on May 15, 2006 11:53:48 GMT -4
Infinite ammo is not stackable.
One of the damage types, or none.
The rail guns were made so one could have decent damaging ammo, and of course ammo costs credits. A vicious cycle. (But an arcane archer would find their ammo very nice indeed, especially if they used radioactive rounds with the railgun.)
Will see what I can do for 'Epic' X-bows.
As to surgeons and the like: Is that possible via scripting yet? Could have a plethora of options if this patch does what it was purported to have done.
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Post by tatonya on May 15, 2006 21:39:41 GMT -4
More tailor shops and/or shop dummies. It gets crowded in there at times. Crowded in the tailor shop? *looks innocent* I certainly have nothing to do with that. Hehe okay maybe another model or tailor would be a good idea. Then I can spend hours making outfits and not feel guilty.
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Post by moreto on May 15, 2006 21:57:25 GMT -4
*Comes in only reading 4 pages* Uh..... for the drugs i saw a thing in a mod named Gallows Bird that had a good system i think and uh maybe some cool subraces like a robot brownie? or uh...... uh......... creature weapons for the players that can use them?
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Post by aszhra on May 16, 2006 20:01:02 GMT -4
I think in rifts, there was a mecha-pixie, which was a strange character to rp.
Was wondering something about class specific abilites. Noticed that some of the classes do not have any when you open to crafting. Is there any reason for this?
Also, would not be surprised if everyone that is playing with CEP does not have the PnP PrC pack already installed. Maybe a few more feats, and I am wondering also if the Psychic PrC's can be adapted for Itropa? At least for where the marae are concerned.
Is there any chance for development of the seas. Was in one server where, getting onboard a ship actually had the ship go out to sea. The scene only lasted for a bout a minute, unless of course there was an encounter at sea.
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Post by Krimson Blood on May 17, 2006 17:14:20 GMT -4
Somthing simple - a potion of Death Ward. It would give people who can't roll a will save of 40+ a chance against things like the Lizard Queen and morpha snorfs (which are hard enough on their own) without the added insult of instant death.
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Post by aszhra on May 21, 2006 14:32:24 GMT -4
How about allowing characters to have actual shops, rather than having to rely on NPC merchants all the time.
Better materials in which to craft with in the bazaar. Then again that would mean some kind of a craft system.
Is it possible to have a manufacturing installation other than Botco. Perhaps a place where characters could submit recipes of their own, a price to be determined by scripted variables and Matt could say yeah or nay.
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Post by Soon to be really old on May 22, 2006 3:45:55 GMT -4
I was thinking about the crossbow, is it possible to put Flame weapon on either the actual bow or the ammo? If so then you might get somewhere.
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Post by Lord Surge on May 22, 2006 19:40:55 GMT -4
No, flame weapon and other buff spells for weapons only work on melee weapons.
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Post by aszhra on May 24, 2006 0:00:55 GMT -4
When you go into the second bunker in Valos, with all the Inner Eye. With all the sacks that drop and the spawn being so quick, there is hardly enough time to collect all of them. This causes a lot of lag. Maybe either limit the number IE npc's or give more time between spawns, so that players can collect from all the bags.
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Post by Soon to be really old on May 30, 2006 13:29:49 GMT -4
Is it possible to get the Cave Dweller skins added to the plastic surgon please?
My Cave Dweller guy looks sort of similar, but not very like one.
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Post by Hazmatt on Jun 4, 2006 12:41:03 GMT -4
Is it possible to get the Cave Dweller skins added to the plastic surgon please? My Cave Dweller guy looks sort of similar, but not very like one. Done. Merry Christmas.
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Post by aszhra on Jun 4, 2006 14:09:58 GMT -4
I was thinking about this the other eve. It concerns errors in character creation and in leveling. The idea is to have somewhere a player could revise their character. Perhaps making it cost a high amount of credits for every five levels the character actually has.
Eg. character 20th lvl is not what you wanted the character to be, so it would cost you 10mil to be able to rewrite the character. Or, put a limit on how many times you could rewrite a character. The first time costs nothing but credits, the second time, if being the same character, the character gets penalized a level due to the strain upon the cellular recombinancy.
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Post by aszhra on Jun 4, 2006 14:19:49 GMT -4
Also, not sure as to whether or not it is my place to mention this, but instead of having DMs concern themselves with creating ventures and quests across the board. How about, having DMs control one particular factor within the mod? Much like how the GM creates the world and populates it, the Referee, tries to kill the characters with random encounters. The suggestion would have a DM create quests and events within their faction. DM1-aliens DM2-general guilds and organizations, eg. Inner Eye DM3-everything tech, eg. Bots and cyber creatures This could be a month by month thing, DMs would switch to keep quests and events fresh. Just an idea Morgan
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