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Post by Hazmatt on Aug 9, 2006 12:40:47 GMT -4
If you've read the thread under "General Itropa Chat", you know I have a new computer. When NWN 2 comes out, I'm probably going to start working in the toolset right away. This poll will probably not influence me much, but who knows?
Keep in mind that I'll have NWN 2 for a good while before I get enough of a world done to put online.... so don't worry if you won't be buying it right away. Itropa 1 will stay online for a good while. And when/if I do take it down for good, we still might be able to get someone else to host it.
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Post by Soon to be really old on Aug 9, 2006 12:51:12 GMT -4
A straight remake, but with better balance. Another continent of Itropa, such as Exotera. Another planet in the same universe.
All of the above three.
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Post by Lord Surge on Aug 9, 2006 13:47:59 GMT -4
A remake with better balance would be nice. Side note: The balance of the mod was very good, until a surge of player-submitted items broke everything.
Future and other locale's sound dandy.
Another planet however (possibly linked to Itropa eventually) Might prove interesting too. Or the past, in the war. . .
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Post by sixofthree on Aug 9, 2006 14:22:04 GMT -4
Before we see what we can put into Itropa lets see what we can do with nwn 2....
balance issues should be addressed... maybe make the world less "techno-enhanced"
while some of the items are cool, they are out-a-whack.
id also say cut down on the number of resets the server goes through.... would help cut down on the amount of Farming that goes on.
ive noticed that some of the monsters leading up to the bosses are pretty much a cake walk... maybe make them progressively tougher as you near the boss?
something else i would do is with the merchants.... make it so that their buy back cap is right around the same price as the most expensive thing they sell. that would keep someone from starting in Trasa and being able to get that Hackmaster at balandurs.
something else i would do diffrently... limit the number of player run guilds... sure its nice to have a LoT or a Car. or a CBI... but without direct dm involvement its tough to plan out events for the players...
Mind you, I am as bad as everyone else about abusing the system, but thats some of the stuff i would change
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Post by joanzy on Aug 9, 2006 16:19:27 GMT -4
I hadn't really thought much about NWN 2 (here's hoping my computer runs it) and Itropa, but looking at the options, numbers 2,3 and 4 all seem really interesting. I think it'd be really neat to have a glipse at Itropa in a different place, like Exotera, or in a different time, like during the world wars, or in the future.
It'd probably be trickier to do it in another place/time than the original, but there'd be a lot more new stuff to explore. Like you said, Matt, it's all up to you!
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Post by Krimson Blood on Aug 9, 2006 19:12:19 GMT -4
This really interests me. I mean REALLY. I bought NWN simply because it was like KOTOR, but more easily moddable. My interest in games lay mainly in how easily they can be modded.
This could kill a lot of free time for me. For one, I would like to get in on the ground floor for the CEP project. When I was going strong for Freedom Force, I made a lot of custom content for the game. Same with Kotor (mainly new textures for character and object models, as well as rebalancing the character classes and monsters to be closer to the PnP d20 game). It would be great if I could make custom content with Gmax, or some other program which could be supported.
As for the mod itself, I would like to see it similar to what we have now, but toned down. Especially in the XP department. The Ravenloft server has a neat code where XP is derived from RP as well as combat, and you cannot even see the XP you have or gain until you level. Also the option to Party is gone as well, with instead XP being gained by being in proximity to the kill (so no kill stealing). Basically it would be nice to be able to casually adventure and not worry about being in a party with all level 40s, and knowing that its possible to be a low level character and actually have something to do.
Balance factors. First of all, get rid of true seeing, immunity to sneak attack, immunity to critical (though maybe ok for some subraces), haste, and possibly time stop and greater sanctuary. Make magic items really rare, and perhaps even have DMs vote on custom content before it gets put into the game. As for custom contents, perhaps allow designers to redesign some stuff before nerfing it.
It would be nice to see the cities expanded on, with content added for roleplayability. If other players helped, it woud be interesting to let them develop certain areas, such as Grunthar, or Ynara, maybe using base maps as guidelines. I love things as they are, and would like to see it all revisited on a grander scale, at least quality wise if not quantity. I would rather have an extremely well developed Trasa, than a sparse world with many areas.
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Post by rfachini on Aug 9, 2006 19:44:24 GMT -4
You could do a "Mirror Universe" or alternate-dimension Itropa, which would give you a lot of liberty to change things around or put new twists on old subject matter.
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Post by Steph on Aug 9, 2006 19:48:33 GMT -4
I'd like to eventually see ALL the continents represented. Ynara and Exotera especially. Since you have a new computer, you might also consider All of the continents in the current mod. One of the things I'd REALLY like to do is get you a bonafide Server, similar to this one: www.dell.com/content/products/category.aspx/enterprise?c=us&cs=555&l=en&s=bizWhen I hit the lottery, I'll let you know.
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Post by Hazmatt on Aug 9, 2006 20:32:40 GMT -4
I'm still going to TRY go hakless, since it's easier to get a player base that way. Which means that I'll be limited by whatever futuristic-looking stuff is in the existing game. Which also might rule out Exotera (for which I would have used the Community Tileset pack). Otoh, NWN 2 supposedly has a lot more customization options for visual effects, so futuristic stuff it might not be such a problem. And of course, when and if they make a CEP for NWN 2, I'll integrate it. I do plan to make the new mod more underpowered than this one. Items with plusses will be a lot harder to come by. With a nod to Kotor (and other SW games), you'll probably have to build your own Aeonsword if you want one. Hmmm... If it's a fairly straight remake, I could assign different player/builders a major city (I call Trasa), and that would get the world rebuilt that much faster... That idea's kind of growing on me
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Post by aszhra on Aug 9, 2006 22:10:05 GMT -4
Perhaps keeping with Itropa as it is, and adding the other continents which you wanted to do anyways, why not go orbital.
How about old tech orbital surveilance and planetary defense? How about giving Itropa a satellite, like a moon?
Have Itropa cpatured by a Brown Dwarf, becoming an orbital satellite much Jupiter and its moons?
So many possibilities. If it any help, I have both Traveller and Spelljammer planetary creation rules.
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Post by seaneleth on Aug 9, 2006 22:33:14 GMT -4
Making your own Aeon sword would be freakishly awesome.
If there's a mirror universe, there could be versions of the level 40 characters. Too bad those mirror universe goatees aren't in a hak pack.
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Post by Lord Surge on Aug 10, 2006 0:00:41 GMT -4
Indeed it would. (it is even possible now, the script generator has a knack for that sort of thing...)
Possibly different components, forges, etc. . (And since NWN 2 scripting will work with NWN scripting, may not be so tough to do.)
Who knows what will be possible in NWN 2...
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Post by Hazmatt on Aug 10, 2006 0:34:15 GMT -4
Yeah, I could easily make buildable Aeon-swords right now, but well, we already have them for sale. I could make the current ones upgradeable, but you'd still ditch them for whatever uber sword you find in one of the epic shops. That falls back into the issue of balance. In Itropa2, the aeon-swords you build yourself will probably be the most powerful weapons in the game. Instead of fighting a big-ass lizard queen for a skin that gives you access to uber shops, you'll fight her to get an aeon-sword part, for the ultimate upgrades.
Or something like that. Anyway, it'll be easier starting from scratch.
One thing I've decided this time, though, is that I'm not putting any of the original items in the game, without renaming them first. So you won't find scrolls in magic shops; instead you'll find science kits in science shops, etc. There will be no cure potions to be found, just medicines... That was the original plan for Itropa anyway, but I rushed things to make the mod playable early on.
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Post by Lord Surge on Aug 10, 2006 1:12:10 GMT -4
Indeed. Using all our own stuff will allow for complete control over items, at-least.
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Post by Steph on Aug 10, 2006 2:30:54 GMT -4
There might even be a feature along the lines of "Do you wish to upgrade your current mod to NWN 2? Click yes to proceed."
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