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Post by catnipdream on Jan 30, 2006 8:21:39 GMT -4
Item one: Upgrade chip-Regulated power supply
Doesn't regulate, like it seems it should...only tested in one area where there is lots to test it on...vs the several types of power overloading devices and such. All still functioned at maximum capacity. Down graded to the static chip and that still worked...
Item two: Prototype Helion Robes (female)
The effects that these are reported to prevent are not prevented. Recommend further research before releasing to the public. Tested in the flooded caves near Trasa cove. Unit reactivated at the hospital by releasing excess water from the emergency fliud ejection ports. (drown)
Transition from west Trasa outskirts to west Trasa...
When you enter you the city are facing the wrong way. Probably some space-time warp in that area that the scientists in Alta would love to study.
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Post by Lord Surge on Jan 30, 2006 9:57:09 GMT -4
The drowning attack is not possible to give immunity to. However! Those robes do give you immunity to the 'drown' spell, which is in fact quite a mean one.
As for the regulated power supply, don't forget being a cyborg/robot gives you a natural penalty to electrical resistance (50% vulnerability, I believe). As such, 100% immunity would be reduced to 50% immunity, as a result.
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Post by Hazmatt on Jan 30, 2006 10:47:04 GMT -4
...which I think is one of the reasons those robes were designed in the first place - to help counteract a cyborg's natural aversion to electricity.
Btw, any area transition involving an actual door (i.e., city gate), I have no control over which way you are facing when you get through. I only get to turn the little arrows around if it's one of those AT's I had to draw on the ground.
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Post by catnipdream on Jan 30, 2006 15:11:16 GMT -4
Thanks for the info about drown. I thought that might be the case, even though they both had the same name. Guess that will have to be a party-only area. As for the power supply...must be just the way the percentage works vs resist...I noticed a similar thing with light...only the lowest (darkest) range is the active one...the game may just give you the worst/best of the group when faced with multiples of the same property...the NWN engine is weird sometimes...like if you had two items (like weapons) that had the same penalty to ac, (say -5). If you equip them both, you only get -5 to ac, not -10.
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